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Name Type Class Cost Quest Description
Bank Bank 500,000 Allows cult members to access their account from the cult square
Cult Telepathy 50,000,000 Allows cult members to mass message their cultmates and it takes 1ap for 1 message to be broadcast
Dark Pyramid The Dark Pyramid Gives a low chance of additional 100% xp-bonus from kills.
Exchange Insider Master Exchanger Gives a bonus of 5%-25% on the exchange-rate before commission; Commission remains unchanged.
Forest Safe Haven Dark Elf Elf Kindred Elf 150,000 Makes the cult-square a safe haven for Elves
Forge 50,000,000 A place where you can forge things
Graveyard Safe Haven Necromancer Spirit Undead Vampire 20,000 Allows Undeads and Vampires to heal
Health Emitter Emitter 25,000,000 250 hp every half hour, i.e. at :00 and :30
Health Emitter (Upgrade) Emitter 50,000,000 500 hp every half hour, i.e. at :00 and :30 (requires Health Emitter)
Health Flame Lighting the Flames (Part 1) All cult-members gain a bonus of 25 HP (before subclass-bonuses)
Heavengate Safe Haven Angel Celestial Trancendant 150,000 Allows Angels to heal and recharge MP
Hellgate Safe Haven Demon Greater Demon Infernal 150,000 Allows Demons to Heal and recharge MP
Hospital Safe Haven Human Monk 20,000 Makes the Cult-Square a Safe Haven for Humans and Monks and allows them to heal.
Improved Training Grounds Team Helper 100,000,000 Allows a cult member to get 75% of the base xp of the kill of a member of the same cult if they are on the same square in the same realm
Life Nexus 50,000,000 A place where all types are re-born
Mana Emitter Emitter 25,000,000 250 mp every half hour, i.e. at :00 and :30
Mana Emitter (Upgrade) Emitter 50,000,000 500 mp every half hour, i.e. at :00 and :30 (requires Mana Emitter)
Mana Flame Lighting the Flames (Part 2) All cult-members gain a bonus of 25 MP (before subclass-bonuses)
Mana Shrine 25,000,000 A mp refill location
Mixer 25,000,000 Allows mixing on the cult square
Nexus Link No Eye in Team Links all Life Nexi in all realms to the cult - allows healing for 20% of total HP.
Orcish Camp Safe Haven Greenskin Titan Warlord 150,000 Allows Greenskins to heal
Psychic Training Emitter 25,000,000 Sends 20xp per half hour to cult-members with equipped Psychic Link skill.
Psychic Training (Upgrade) Emitter 50,000,000 Sends ???xp per half hour to cult-members with equipped Psychic Link skill.
Psychic Training (Upgrade+) Emitter 75,000,000 Sends ???xp per half hour to cult-members with equipped Psychic Link skill.
Psychic Training (Upgrade++) Emitter 100,000,000 Sends 200xp per half hour to cult-members with equipped Psychic Link skill.
Recall Totem Transport 25,000,000 Allows to warp back to the cult from (almost) everywhere for 5 AP. Some realms prevent using this.
Shadow Stone Safe Haven Shadow Shadow Apprentice Shadow Lord Shadow Master 150,000 Allows Shadows to heal and fill up MP and precious Shadow Energy
Team Training Team Helper Qualyn Forces Supposedly improves the Teamwork skills, nobody has been able to provge this, though.
Teleport Amplifier Transport Ward Warden Increases the teleport-range of all cult-members by 1
Name Type Class Cost Quest Description

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Displaying entries 1 to 30 out of 35
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