| Name |
Type |
Class |
Cost |
Quest |
Description |
| Bank |
Bank |
|
500,000 |
|
Allows cult members to access their account from the cult square |
| Cult Telepathy |
|
|
50,000,000 |
|
Allows cult members to mass message their cultmates and it takes 1ap for 1 message to be broadcast
|
| Dark Pyramid |
|
|
|
The Dark Pyramid |
Gives a low chance of additional 100% xp-bonus from kills. |
| Exchange Insider |
|
|
|
Master Exchanger |
Gives a bonus of 5%-25% on the exchange-rate before commission; Commission remains unchanged. |
| Forest |
Safe Haven |
   |
150,000 |
|
Makes the cult-square a safe haven for Elves |
| Forge |
|
|
50,000,000 |
|
A place where you can forge things |
| Graveyard |
Safe Haven |
    |
20,000 |
|
Allows Undeads and Vampires to heal |
| Health Emitter |
Emitter |
|
25,000,000 |
|
250 hp every half hour, i.e. at :00 and :30
|
| Health Emitter (Upgrade) |
Emitter |
|
50,000,000 |
|
500 hp every half hour, i.e. at :00 and :30 (requires Health Emitter) |
| Health Flame |
|
|
|
Lighting the Flames (Part 1) |
All cult-members gain a bonus of 25 HP (before subclass-bonuses) |
| Heavengate |
Safe Haven |
   |
150,000 |
|
Allows Angels to heal and recharge MP |
| Hellgate |
Safe Haven |
   |
150,000 |
|
Allows Demons to Heal and recharge MP |
| Hospital |
Safe Haven |
  |
20,000 |
|
Makes the Cult-Square a Safe Haven for Humans and Monks and allows them to heal. |
| Improved Training Grounds |
Team Helper |
|
100,000,000 |
|
Allows a cult member to get 75% of the base xp of the kill of a member of the same cult if they are on the same square in the same realm
|
| Life Nexus |
|
|
50,000,000 |
|
A place where all types are re-born
|
| Mana Emitter |
Emitter |
|
25,000,000 |
|
250 mp every half hour, i.e. at :00 and :30 |
| Mana Emitter (Upgrade) |
Emitter |
|
50,000,000 |
|
500 mp every half hour, i.e. at :00 and :30 (requires Mana Emitter) |
| Mana Flame |
|
|
|
Lighting the Flames (Part 2) |
All cult-members gain a bonus of 25 MP (before subclass-bonuses) |
| Mana Shrine |
|
|
25,000,000 |
|
A mp refill location |
| Mixer |
|
|
25,000,000 |
|
Allows mixing on the cult square |
| Nexus Link |
|
|
|
No Eye in Team |
Links all Life Nexi in all realms to the cult - allows healing for 20% of total HP. |
| Orcish Camp |
Safe Haven |
   |
150,000 |
|
Allows Greenskins to heal |
| Psychic Training |
Emitter |
|
25,000,000 |
|
Sends 20xp per half hour to cult-members with equipped Psychic Link skill. |
| Psychic Training (Upgrade) |
Emitter |
|
50,000,000 |
|
Sends ???xp per half hour to cult-members with equipped Psychic Link skill. |
| Psychic Training (Upgrade+) |
Emitter |
|
75,000,000 |
|
Sends ???xp per half hour to cult-members with equipped Psychic Link skill. |
| Psychic Training (Upgrade++) |
Emitter |
|
100,000,000 |
|
Sends 200xp per half hour to cult-members with equipped Psychic Link skill. |
| Recall Totem |
Transport |
|
25,000,000 |
|
Allows to warp back to the cult from (almost) everywhere for 5 AP. Some realms prevent using this. |
| Shadow Stone |
Safe Haven |
    |
150,000 |
|
Allows Shadows to heal and fill up MP and precious Shadow Energy |
| Team Training |
Team Helper |
|
|
Qualyn Forces |
Supposedly improves the Teamwork skills, nobody has been able to provge this, though. |
| Teleport Amplifier |
Transport |
|
|
Ward Warden |
Increases the teleport-range of all cult-members by 1 |
| Name |
Type |
Class |
Cost |
Quest |
Description |